Early reports about the No Man’s Sky PC port suggest it’s a bit bobbins. Steam review bombs are going off left and right, and performance tests look like they’re all over the place. There are a few things you can do to smooth out the frame-rate and potentially avoid some of the worst issues, however. Read on for a selection of early tweaks to get No Man’s Sky running slightly better.
If none of these do the business for you, then your only choices are really to wait for further patches or seek out a Steam refund.
Help, I’m stuck on this ‘Initialise’ screen.
Press E (or the corresponding gamepad button, probably X). It’s a button prompt. Just not an especially obvious one.
Oh my god, the No Man’s Sky frame-rate is stuttering horribly.
Yes, unfortunately it sounds like it does that. I don’t think you’ll be able to eliminate that entirely, but following these steps could make it a bit better.
Head to the Graphics Options menu and disable the in-game V-Sync. Also note that the frame-rate is probably set to be capped at 30fps by default, so change that to Max. Be aware that to make changes to the Graphics Settings, you have to hold down the mouse button more than usual to confirm choices.
Also worth trying as it’s worked for some. Go to C:Program Files (x86)SteamsteamappscommonNo Man’s SkyBinariesSETTINGS (or wherever you installed it). Find and open TKGRAPHICSSETTINGS.MXML then find the GSync option and change it false.
It’s necessary to restart the game entirely to make graphics changes ‘stick’, so just quit out for now. If you have an Nvidia card, open up the Nvidia control panel and force Adaptive V-Sync through there. AMD has a forced V-Sync option in the Crimson settings too, but as an AMD GPU user myself I prefer RivaTuner Statistics Server for this sort of situation (I use it for The Witcher 3 in particular).
Open up RTSS (it might complain about not being able to reach a server, don’t worry about that), associate it with the No Man’s Sky, and set the frame-rate limit in that profile to an appropriate number (most likely 60, but it obviously depends what your monitor and PC are capable of).
While you’re messing with your Nvidia/AMD settings, may as well go ahead and override the in-game Anisotropic Filtering too (because it’s a bit rubbish). Set it to a forced x16, or whatever your PC can handle.
Can I push the FOV beyond the max of 100?
Yes you can. Thanks to a post from the Canard PC Forums, here’s how to do that.
Find “No Man’s SkyBinariesSETTINGSTKGRAPHICSSETTINGS.MXML” and open it up (the post doesn’t mention how, but Notepad is usually the answer in these cases). Keep a backup copy first if you’re nervous about making changes.
Find “<Property name=”FoVOnFoot” value=”100.000000″ /> and <Property name=”FoVInShip” value=”100.000000″ /> in the document, and change those values to something higher (140.000000, for example). Save, then load the game back up again. You should now have an increased FOV. This is obviously adjusted at your own risk, it’s outside the default values so may cause some additional visual oddities.
No Man’s Sky is crashing constantly on my PC, help.
There seems to be a lot of that going about as well, sadly. Again, these suggestions probably won’t clear up all of the crashing issues, but may help.
First of all, a small (18mb) patch containing Visual C++ stuff has been pushed out on Steam. That should solve any crashing problems caused by players not having those files. Try restarting Steam to make sure its been downloaded and applied.
Second, and I know this is super obvious, but it sometimes needs saying: get the latest GPU drivers for your Nvidia or AMD card. Your GPU must support OpenGL 4.5 in order to run this game. As I understand it, that’s anything including and after the GeForce 400 series for Nvidia, and anything including and after the HD 7000 series for AMD. If you have an older card than that, it’s probably refund time.
No Man's Sky Fps Boost 2018
If it’s crashing because you’re alt-tabbing from the game, try setting it to run in Borderless Windowed mode instead (this may impact performance though).
An issue that has been highlighted by the community is the lack of SSE4.1 support so older CPUs are unable to run the game.
Failing all that, there’s a huge Reddit thread where people are compiling their No Man’s Sky crash issues. If nothing else, this will reassure you that you’re not alone in having problems running the game.
What are Hello Games going to do about this?
Grow more beards and say they’re a small team.
In a post on the official site they state they have “brought a new QA team on board today (larger than the entire Hello Games team!”, and that, “most critical issues” will be in a patch in the “near future”. A tickets support system will also be going in place next week but there is no timeframe for any of the issues to be resolved.
Alternatively … Sean Murray has been tweeting about PC issues, so keep an eye on his twitter feed for any further updates. There will doubtless be PC performance patches to come, but when those will appear is something only Hello Games can know.
Refund or not?
Some gamers may want to apply for Steam refund, but remember in order to receive one, you can’t have played more than two hours. This obviously only applies to anyone who can actually run the game currently.
Update: Hello Games testing No Man’s Sky fix for older CPUs and more
Update 2: Still having problems with No Man’s Sky? Try the experimental branch patch
Posted by2 years ago
Archived
I created this guide to help out anyone optimizing the game for their system. These are the steps I've taken to tweak the games performance on my own system. No Man's Sky as everyone knows is a very heavy game on the system, but which component it pushes Graphics/CPU depends on what is happening in game at a particular moment. I've tried to tie together cpu+graphics card with expected performance you may get in game in No Man's Sky. I based this guide on how my own system reacts, along with the strengths of faster systems cards (and from comments I've read on here and on steam over the last few months).
For me a minimum target fps for smooth gaming is 60, my own system does not get this at anytime. If like me your are getting lower than 60 then look at where it happens and adjust the appropriate setting using this guide. 60fps steady even for good cards is not possible in all cases on all possible planets so be reasonable in your expectations.
This guide was originally wrote for Pathfinder (v1.24). With the release of Atlas Rises (v1.3) early indications is that the following guidance still applies. The guide will be refined and updated, if necessary, as changes in performance become more clear and newer user reports appear.
Only If you play with a mouse+keyboard
In-Game
In your graphics card utility (nVidia Control Panel/ AMD Radeon Settings)
If you play with a controller (V-Sync by Game)
In-Game
In your graphics card utility (nVidia Control Panel/ AMD Radeon Settings)
Alternatively for controller users (V-Sync by Driver)
In-Game
The comfort it gave my anxious mind was invaluable.
In your graphics card utility (nVidia Control Panel/ AMD Radeon Settings)
Interpretation of current Graphic card performance at 1080p for No Mans Sky
A note first - cards from different manufactures do vary in amounts of memory, GPU clocks and memory clocks. So an 6gb/8gb card variant may perform better if the extra memory is needed. The inverse can also be true, 3gb/4gb card could be faster if the 6gb/8gb variant uses slower memory and the extra capacity not needed/used.
Interpreting the next bit - e.g 30fps medium / low - means the cards in this group at 1080p/60hz with v-sync on may get around 30fps using all medium settings, a combination of medium/low or using all low settings. I have to use grouping here as I can't put individual recommendations for all cards. Performance order is left to right, then down. People not having any issues tend not to post about it, some cards may be listed lower on the table because of this. If you can have additional insight on a cards performance please comment on this.
In the following sections you need to know your systems strengthens and weaknesses. Example - If your graphics card is really good compared to all other cards listed above for example in GPU compute expect shader performance to enable use of high settings at 60fps/1080p. Or if your card is a middle tier card it may have less shader performance but still have excellent fill rate. In this case lower shader related settings but you may be able to keep fill rate impacting settings such as anisotropic filtering higher. Older cards and entry level cards will require compromises in all areas.
In each section a good performing system, will have 60fps at high, with lower tier systems either getting 30fps or less. An increase maybe had in the specific circumstances listed with a change in the appropriate setting. The amount will depend on your system.
60fps | High | High | Off / High / Ultra | |40-60fps | Medium / Low| Medium | Off / Medium / High | ~30fps | Low| Medium / Low | Off / Medium | <30fps | Low| Low| Off / Medium
60fps | 16| |40-60fps | 8 | | ~30fps | 4 | | <30fps | 0 / 2 / 4 |
Quick Fixes - but with big hits to visual appearance
Graphics Card Driver Fixes
AMD 17.6.2 - May have black texture bug fixed - User report.
AMD 17.2.1 - Last driver which does not have black texture bug - User report.
AMD 16.9.1 - Fixed : Some minor corruption may be experienced when standing close to solid structures inside of caves.
AMD 16.8.2 - First Support for No Man's Sky
nVidia 391.35 - Personally confirmed drivers after 391.35 (398.36 latest as of writing) show 25%+ performance decrease in No Man's Sky Atlas Rises on an nVidia GTX1070/Windows 10 (v1803). Reverting to 391.35 restores expected performance.
nVidia 384.76 - Fixed : Texture corruption appears in the game with SLI enabled. Also seems to make the game smoother when using a single card - User report.
nVidia 382.05 - Fixed : Foundation Update 1.10 patch + SLI enabled, there is texture corruption in the game.
nVidia 372.70 - Fixed : Huge performance drop after interaction with starships if SLI is enabled.
nVidia 372.54 - First Support for No Man's Sky + Beta SLI profile.
Graphics Card Screen Resolution Performance
CPU Performance
This effects everything, but in No Man's Sky it is important in situations such as flying into planets, flying around, walking around, the speed creatures appear and the speed ground detail appears. The generation detail setting was removed in Path Finder but texture size now seems to impact this. Most noticeably in slower distance Lod level appearance when texture size is set too high for your cards performance level.
Disk storage/SSD
System Memory
Erratic or Jittery Input and large frame-rate changes
My Settings
I game on a Eurocom X7 Extreme (Laptop)
CPU I7 4940mx 32gb Ram Nvidia GTX 780m (4gb)
My in game settings+nvidia settings that I have settled on as a balance between looking good and playing smooth - Graphics Settings
I get 30-40 fps on most planets, with 60fps on barren/dead planets and zero stuttering. At launch and in the foundation update, I had used textures set to high but with the improved textures in Path Finder I encountered stuttering on some planets. Taking it down a setting to medium solved it.
On the absolute highest detailed lush planets / moons that are full of fauna, grass, trees, two layers of caves and some water to boot then adding in some amazing atmospheric lighting - I get 20-30fps but these planets/moons are normally worth it for appearance alone :)
On my old HD6870 (1gb) using same in game settings as linked above but textures on low , I get 20fps generally with stutters constantly while turning around due to being out of VRAM, but its way below the min spec to begin with.
As you got this far check out my youtube for some NMS videos of me exploring planets and moons in the exocraft. I generally look out for extreme planets, nice planets or just crazy looking animals - still no Omegon after 900hrs tho. I may get a mic one day but at the moment I don't do commentary, so you can be sure its not 60mins of a streamer pretending to be in awe of every cave bug they see :)
If you see anything out of place add a comment and ill fix it, or if you have a card not listed - post your card+settings+frame-rate you get when flying low and walking around on lush water planets or snow planets with trees+water for comparison. If you can add additional information for cards already listed, such as a driver update improving performance, then please do so.
Hopefully this helps out a few people.
Changes
Corroborated VRAM usage with ultra textures on 8gb cards as 7.0~ to 7.5gb~ depending on planet.
Adjust Expected settings for several cards based on observed graphical performance in Atlas Rises.
Added reduce screen resolution to Quick Fixes section.
Added Link to HG guide.
How to play wad files on wii from usb. Added Disclaimer.
Added Atlas Rises note.
Added driver section - Thanks you to the users who private messaged me on this.
Added directions for vsync by driver and note about triple buffering on AMD.
Changed some wording to use same text shown in driver utilities.
Moved 1060 up, the card seems to be performing better now than in older reports.
Note about cards varying in memory sizes and speeds.
Changed how texture recommendations and graphics card memory ranges are defined to account for 1.5gb/3gb/6gb nvidia cards.
Added some terminology explanations.
Cleanup and add tables to help sort the sections.
Todo
..
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